GHOSTSWEAT
Sweat the action, harvest Souls.
Echos World · Lore

Origin of the Echos

The Echos are the invisible ghost-layer wrapped around live poker. This is where Ghosts Sweat, dark neon Shards flare, and drifting Souls wait to be harvested.

Chapter I
The scar above the felt.
Ghost-layer ignition

The Echos were born in the space between human obsession and poker Variance . Decades of railbirds leaning over every final table, screaming at every river, left more than noise behind — they left scars in reality itself.

Those scars stacked in the air above the felt until they fused into a parallel field: a ghost-layer made of pure Sweat , regret, and hope. That field became the Echos — always there, always listening, invisible to the living but perfectly clear to any spirit willing to step across.

Every game leaves a mark. Enough marks become a world.
Chapter II
You are the Ghost.
Player perspective

In GhostSweat you play as a Ghost — an unseen rail spirit hovering above the stream, tracing every card and chip. The pros chase bracelets and clout; you chase the invisible ripples those moments create inside the Echos.

You pay your way in with Sweat , the energy of caring too much about every hand. The more intensely you Sweat the action, the deeper your echo burns into the ghost-layer — and the louder the Echos answer back.

You never sit in the game — you haunt it.
Chapter III
When Sweat collides with Variance.
Crystal forge

Every lineup you build is a ritual: you bind your Sweat to real hands playing out in the physical world. As those hands hit coolers, suckouts, and hero folds, your energy slams into live Variance and compresses into dark neon crystal veins running through the floor of the Echos.

Under pressure, those veins grow jagged spirit crystals — unstable, humming, ready to crack. Inside them float tiny Soul fragments , still half-asleep, waiting for a big hand to shatter the cage.

Every all-in you Sweat is a hammer blow against the crystal.
Chapter IV
Shards that light the dead.
Shard emissions

When a big moment hits — a river dagger, a miracle two-outer — the stress inside those crystals snaps. They burst into Shards , spinning through the dark like glass comets.

The Shards glow and illuminate the Souls long enough for a Ghost to claim them. In that flash of violet light you see what lives here: poker degenerates still Sweating even in death , trapped in the Echos, clinging to one last sweat across unending streams.

Shards are your lanterns in the dark — brief, violent, priceless.
Chapter V
Harvesting Souls from the Echos.
Prize essence

When a glowing Shard splinters in your favor, it reveals Souls drifting in the blast radius. These Souls are both contest prizes and the condensed essence of the degen who refused to leave the rail — even after their last heartbeat.

You don’t buy Souls. You stalk them. Fixed prize tables decide where they fall; your Sweat and your lineups decide how many Shards you spark along the way. Every Soul you harvest is a receipt from the Invisible World that says: you were here , haunting that stream, at that exact impossible moment.

You are the Ghost. Pick your players, Sweat every hand, and harvest Souls from the Echos.